“But I also never wanted to experience it again. Earlier in the game, I had done things, chose responses, that I felt were proper (for example, I “shrugged” every single time I was given the option), and I was planning on going through some of these chapters again to see what I was missing. But seeing the way “Homeless” changed, I realized that doing so would break what I remember Beyond to be. What I think Beyond is. The game has a 2,000-page script, and I saw at most two-thirds of it and probably quite a bit less, but aside from the likelihood that the rest of the script isn’t particularly well written, it’s that I wanted to keep my story the way I had seen it unfold.

And it’s not just Beyond. In Mass Effect 2, I never went to the Citadel. I skipped a massive chunk of content. I have no idea what happens in that section of the game, and I think that’s amazing. Hundreds of hours of work went into content that I gleefully skipped. The fact that the vast majority of players did go to the Citadel (I told a friend that I had done that and he didn’t even believe it was possible) means they had a very different experience with that game than I did.

In my Mass Effect 2 universe, nobody actually knows that Commander Shepard is still alive, and that’s the way I wanted it. I’ll never get the achievements for going both Renegade and Paragon (Renegade all the way, baby), but I have my consistent character that I kept across both games (never played ME3, for various reasons). It’s my little version of the games that nobody else saw in quite the same way.”

Read the article by Alec Kubas-Meyer…