“Why this focus on slow-paced routines? Along with the stripping of power comes with the stripping of speed and action. We bemoan today’s ADHD game culture; big-budget titles are about quick sensory overloads of gratuitous violence, and successful casual games are about playing in two-minute Angry Birds intervals. But beneath the surface, game design has seen a huge shift in the other direction. Maybe it’s a reaction to the chaotic post-9/11 world or simply a product of better technology, but the past few years have been a boon for slow games. There have always been hints of slowness in games, from Cyan’s Myst to Nintendo’s The Legend of Zelda. But we’re starting to see works where the slowness is the entire conceit of the game.”
(Jake Shapiro “On the advent of “slow games”)

Read the whole article here….

And find “Slow Play Appreciation” by Keith Nemitz here….