“Goat Simulator was one of the most crazy ideas — quirky enough to fit for a game jam — and we believed we could get some really nice results in little time. The goal with the game jam was not necessarily to get a real game, but to blow that steam off, experiment with the Unreal Engine 3 and also educate some of our new programmers.
During the jam we also played around with our ways of working and broke down all the traditional roles in the team. People were free to work with whatever they liked. We also had no real planning or structure for how things were added to the game, nor limitations, except the time frame.
After about two weeks of jamming we had this goat roaming around a map and wrecking stuff, and we all thought it looked pretty hilarious so we uploaded a video to YouTube and it just caught fire.”

Read the complete Q&A with Coffee Stain Studios CEO Anton Westbergh here…